About Raptware

Raptware® is a Mexican company located in Mexicali, Baja California. It has been registered as a trademark under registration number 1757702 since May 23, 2017.

Raptware® and its games are protected under international trademark laws.

Vision

To create enjoyable, high-quality games for a broad audience.

Mission

To prioritize fun and quality in every game we produce.

Values

To focus on delivering engaging entertainment while respecting our target audience.

Our Staff

Chief Executive Officer Roberto Antonio Pavón Terán Rapt
Chief Operating Officer Manuel García García Doug
Game Developer Juan García Herrera Yokan

 

Raptware: 30 Years of Passion, Pixels, and Resilience

Our story begins in 1995, in the MS-DOS era, when games were forged with ASCII code and pure imagination. What started as a teenager's personal project under the alias "Rapt" evolved within the halls of the Technological Institute of Veracruz. There, between Artificial Intelligence classes and shared dreams, Roberto (Rapt) and Manuel (Doug) founded what is now Raptware.

Our first successes, such as Chon's Boxes and Land of the Pharaohs, were born from curiosity and a drive to prove that video games could be more than just entertainment—they could be art and education. That spirit led us to win contests and sell our first physical copies at student fairs.

Life eventually took us to the big leagues. For years, our core team (joined by the artistic talent of Yokan) honed their skills at Gameloft, developing titles for millions of players during the golden age of mobile and Flash gaming. Cult hits like Aoyama Gones WildDouble Blaster and Trap-a-tuna defined that era.

Today, Raptware has been reborn. Combining the experience of industry veterans with the tools of the future (Unity, GameMaker and AI), we have returned to our indie roots. We are remastering our classics and crafting new adventures, proving that the passion for building virtual worlds has no expiration date.

The Gameography Timeline

The Origins: DOS & ASCII Era (1995 – 2000)

"Garage" Era, black screens, green letters, and BGI/VESA graphics libraries.

  • 1995 | Tank Force 1 (ASCII)

  • 1996 | Box Fighting (ASCII)

  • 1997 | Tank Force 2 (ASCII)

  • 1998 | Rapt's Fighters (ASCII)

  • 1998 | Tank Force 3 (Modo BGI + ASCII Sprites)

  • 1999 | Tank Force 4 (Modo BGI + ASCII Sprites)

  • 2000 | Unnamed Mystery Game (VESA/Bitmap)

The Foundation: Student & Flash Era (2001 – 2004)

Birth of Raptware as an entrepreneurship, first experiments in Flash, and national fairs.

  • 2001 | Tank Force (Flash Port)

  • 2001 | Chon's Boxes (Original Prototype)

  • 2002 | Universal History 1 (Action RPG - Cancelled/Evolved)

  • 2003 | Land of the Pharaohs (RPG Demo/Prototype)

  • 2004 | Chon's Boxes (Full Version)

The Golden Age: Flash Web Games (2006 – 2013)

The prolific era. While working at Gameloft by day, Raptware dominated the web by night.

  • 2006 | Pero Pero Puyo Puyo (Flash/Web)

  • 2008 | Aoyama Gones Wild (Flash/Web)

  • 2009 | Double Blaster (Flash/Web)

  • 2009 | Aoyama And Furious  (Flash/Web)

  • 2009 | Illegal Alien (Flash/Web)

  • 2009 | Xmasters (Flash/Web)

  • 2010 | Trap a Tuna (Flash/Web)

  • 2011 | Beach Poker Fantasy  (Flash/Web, Blackberry Playbook and Android AIR)

  • 2011 | Animondos Horror Gallery (Flash/Web)

  • 2012 | Mondo Wars (Flash/Black Berry Playbook)

  • 2012 | Fashion Show (Flash/Web And Black Berry Playbook)

  • 2013 | Dresser Dissaster (Flash/Web and Android AIR)

  • 2013 | Tlalorcs' Wars (Flash/Web)

The Indie Renaissance (2019 – Present)

Returning to roots, Unity, GameMaker, AI, and the modernization of classics.

  • 2019 | Aoyama Vs Fantasmas (Android)

  • 2025 | Chon's Boxes (Port, Android)

  • 2026 | Chon's Boxes (Upcoming Major Update, Android)